布谷鳥游戲簡(jiǎn)介
Battle your friends or neighbours in this great multiplayer sniper challenge! What is "Cuckoo" about? - Tactical real world, real time multiplayer shooter - Buildings can be used to take cover - GPS keeps track of the player positions - Real maps serve as playground - Realistic trajectory and ballistics - No annoying Ads Game modes - Last man standing multiplayer mode (up to 4 players) - Target practice (Tutorial) - Moving practice target during multiplayer warmup (place it by tapping on the map) - Range record leaderboards (practice and mutliplayer separated) Your equipment - Dragunov Sniper Rifle with PSO-1 scope - 7N1 (7.62×54mmR) sniping load - Map with some useful information on angles and distances towards you opponents - Bullet tracing on the map PLAY OUTSIDE IN MULTIPLAYER GAMES TO HAVE A MORE PLEASANT EXPERIENCE (since the GPS does not work in buildings) IF ANGLES SEEM UNRELIABLE MOVE YOUR DEVICE AROUND (lying 8) TO RECALIBRATE Additional Information OpenStreetMaps (Odroid and Overpass API) are used for the map and building calculations. Symbols for true and practice range records from http://www.flickr.com/photos/west_point/ - Cadet Leadership Development Training, http://www.flickr.com/photos/soldierediacenter/ - Observation post. Functional graphics are taken from http://www.flickr.com/photos/dvids/ - Snipers Compete in Sniper Stalking Event, the logo is a composition of a work by http://www.flickr.com/photos/kaysse/ - Camouflage and http://www.flickr.com/photos/dvanzuijlekom/ - Izhmash Tigr-308. All are licensed under a Creative Commons Attribution License except the Izmash Tigr-308 which is licensed under CC BY-SA. See http://creativecommons.org/licenses/by/3.0/ for details. Please read the following if you don't know what to do in the multiplayer sniper challenge or want to know all the details about the game. Rules for Multiplayer games and PSO-1 scope - Playing in the multiplayer mode will automatically match you with other players in your area - The game starts when all players are ready and ends when no more than one player is alive (earlier for those who got killed during the game) - Each player has a target assigned to him/her which will disappear at the beginning of the game. During the game, players can tap on the map every second to scan a certain area for opponents which reveals the target and shows additional information on angle and distance. - The buildings in a 300m radius around the middle of the players are colored in green and can be used to take cover - Red connections between you and your opponent tell you that the target is currently not in line of sight - A red circle on the map shows you where the last bullet hit (ground, wall or target) - Bullets can strike through a single wall to prevent hiding in buildings for too long and to simulate windows or holes. - Bullets can be shot over walls (10m height is assumed for every building) - Roofs don't count as walls - Muzzle height of your weapon is 1.5m - Don't get frustrated if you can't always hit your targets, this might be due to bad sensor accuracy or moving targets, always watch the bearing and distance and align correctly to the PSO-1 scope , i.e. use the correct chevrons for targets at distances 200m, 400m, 600m, 800m------------------. - The correct chevron to be used can differ from device to device in multiplayer games, because of the max. zoom available but in the tutorial the rangefinder is correct, so for the practice target (which is 1.7m high) the 2nd top chevron must be used if it is 400m away - Unlike in the tutorial or during warmup, targets will disappear in the camera view in multiplayer mode. You can set the ground (enemy zero) to a different altitude/pitch by hitting the button in the lower right corner while in the camera view. Nevertheless, buildings are assumed to be along that line, i.e. you won't be able to actually shoot higher or lower or above walls that way, it's just for aiming purpose. Have Fun! 在這個(gè)偉大的多人狙擊挑戰(zhàn)你的朋友或鄰居戰(zhàn)斗! 什么是“咕咕”有關(guān)? - 戰(zhàn)術(shù)現(xiàn)實(shí)世界中,實(shí)時(shí)的多人射擊游戲 - 樓宇可以用來(lái)蓋 - GPS跟蹤球員的位置 - 地圖作為操場(chǎng) - 現(xiàn)實(shí)和彈道軌跡 - 無(wú)煩人的廣告 游戲模式 - 最后男子站在多人模式(最多4個(gè)玩家) - 目標(biāo)的做法(教程) - 移動(dòng)在多人熱身練習(xí)目標(biāo)(將其放置在地圖上通過(guò)點(diǎn)擊) - 范圍紀(jì)錄排行榜(實(shí)踐和mutliplayer分離) 你的裝備 - 德拉古諾夫狙擊步槍PSO-1范圍 - 7N1(7.62×54mmR)的狙擊的負(fù)載 - 一些有用的信息對(duì)你的對(duì)手的角度和距離的地圖 - 子彈在地圖上追蹤 在外面玩在多人游戲中,有一個(gè)更愉快的體驗(yàn) (因?yàn)镚PS不工作的建筑物) IF角度似乎是不可靠的移動(dòng)裝置時(shí)左右(臥8)重新校準(zhǔn) 附加信息 使用OpenStreetMaps(Odroid立交橋API)用于地圖和建筑計(jì)算。 從http://www.flickr.com/photos/west_point/的真實(shí)和練習(xí)場(chǎng)記錄的符號(hào) - 學(xué)員領(lǐng)導(dǎo)能力發(fā)展培訓(xùn),http://www.flickr.com/photos/soldierediacenter/ - 觀察哨。 功能圖形從http://www.flickr.com/photos/dvids/ - 狙擊手競(jìng)爭(zhēng)狙擊手盯梢事件中,標(biāo)志是組成工作http://www.flickr.com/photos/kaysse/ - 偽裝和http://www.flickr.com/photos/dvanzuijlekom/ - 伊孜瑪什TIGR-308。所有的授權(quán)下知識(shí)共享署名許可除了Izmash的TIGR-308 CC BY-SA授權(quán)下。細(xì)節(jié)見(jiàn)http://creativecommons.org/licenses/by/3.0/。 請(qǐng)閱讀以下內(nèi)容,如果你不知道該怎么做,在多人狙擊挑戰(zhàn)或想知道關(guān)于游戲的所有細(xì)節(jié)。 多人游戲和PSO-1范圍規(guī)則 - 在多人模式下播放會(huì)自動(dòng)匹配你與其他玩家在您的區(qū)域 - 游戲開(kāi)始時(shí),所有玩家都準(zhǔn)備和結(jié)束時(shí),不超過(guò)一個(gè)球員是活的(對(duì)于那些誰(shuí)在比賽期間被殺害的早期) - 每個(gè)玩家有一個(gè)目標(biāo)分配給他/她的游戲開(kāi)始時(shí)會(huì)消失。在游戲中,玩家可以點(diǎn)擊在地圖上每一秒掃描某一個(gè)地區(qū)對(duì)手,從而揭示了目標(biāo),并顯示附加信息的角度和距離。 - 建筑物300米半徑的球員圍在中間的顏色是綠色的,可以用來(lái)蓋 - 紅之間的連接你和你的對(duì)手告訴你,目前的目標(biāo)是不是在視線范圍 - 在地圖上顯示一個(gè)紅色圓圈,其中最后一顆子彈擊中(地面,墻面或目標(biāo)) - 子彈可以通過(guò)一個(gè)單一的墻壁罷工防止躲藏在建筑物太久,來(lái)模擬窗口或孔。 - 子彈可以射過(guò)來(lái)墻壁(10m高度假定為每建筑) - 屋頂不算作墻壁, - 你的武器??槍口高度為1.5m - 不要沮喪,如果你不能總是打你的目標(biāo),這可能是由于傳感器的精度不好或移動(dòng)目標(biāo),總是看的方位和距離,并正確對(duì)齊的PSO-1范圍內(nèi),即使用正確的V形目標(biāo)距離200米,400米,600米800米------------------。 - 要使用正確的字形可以從設(shè)備到設(shè)備在多人游戲中的有所不同,因?yàn)樽畲?。可用變焦,但在本教程測(cè)距儀是正確的,所以如果是400米,必須使用第二頂字形的實(shí)踐目標(biāo)(這是高1.7米) - 不像在本教程中,或在熱身過(guò)程中,目標(biāo)會(huì)消失在攝像頭視野中的多人模式。您可以設(shè)置在地面(敵人的零)到不同的高度/間距擊中按鈕在右下角,而在攝像頭視圖。 然而,建筑物假設(shè)是沿著這條線,即你將無(wú)法實(shí)際拍攝高于或低于或高于墻,它只是瞄準(zhǔn)目的。 玩得開(kāi)心!
九游APP??|?? 版本:8.3.7.3??|?? 更新時(shí)間:2025-07-03??|??
權(quán)限詳情 ??|??
隱私政策布谷鳥慶典開(kāi)啟《封印者》珍古鎏聲限時(shí)返場(chǎng)
ACG向橫版過(guò)關(guān)網(wǎng)游《封印者》在本次更新后,將開(kāi)啟布谷鳥慶典活動(dòng)!登錄游戲,達(dá)到對(duì)應(yīng)時(shí)長(zhǎng)即可輕松領(lǐng)取福利,還能使用領(lǐng)取的“雛鳥幣”兌換全套“布谷鳥時(shí)裝”和超多實(shí)用消耗品。
值得一提的是,絕美時(shí)裝<珍古鎏聲>也將迎來(lái)限時(shí)返場(chǎng),喜歡的封印者們切勿錯(cuò)過(guò)哦~
【布谷鳥慶典活動(dòng)開(kāi)啟】
5月15日維護(hù)后至5月29日維護(hù)前,每日登錄游戲,滿足對(duì)應(yīng)時(shí)長(zhǎng)即可輕松獲得:“雛鳥幣*6”、“交叉型物質(zhì)轉(zhuǎn)換刷新券*2”、“普通強(qiáng)化燃料*2”
使用“雛鳥幣”可在<布谷鳥慶典>標(biāo)簽的商店NPC處兌換包含:“布谷鳥時(shí)裝”、“特級(jí)D重鑄零件:裝備”、“強(qiáng)化防護(hù)劑”、“S固定D重鑄零件:裝備”等在內(nèi)的超多好禮。
【時(shí)尚與古韻的交融 <珍古鎏聲>限時(shí)返場(chǎng)】
5月15日維護(hù)后至6月26日維護(hù)前,兔兔醬的物質(zhì)轉(zhuǎn)換器中將加入哈比,薇爾莉,白,未來(lái),銀河和尹莉婭角色的<珍古鎏聲>時(shí)裝[A/B/C型]
穿戴或在時(shí)裝衣櫥中擁有包含1種飾品的6部位時(shí),激活普通技能立繪。穿戴或在時(shí)裝衣櫥中擁有1種飾品及威嚴(yán)的7部位時(shí),激活特殊技能立繪。
5月15日維護(hù)后至5月29日維護(hù)前,<稀有頂級(jí)時(shí)裝>物質(zhì)轉(zhuǎn)換器也將限時(shí)開(kāi)啟!
布谷鳥慶典活動(dòng)開(kāi)啟!登錄游戲領(lǐng)取超多好禮!時(shí)尚與古韻的交融,<珍古鎏聲>開(kāi)啟限時(shí)返場(chǎng)!<稀有頂級(jí)時(shí)裝>物質(zhì)轉(zhuǎn)換器限時(shí)開(kāi)放!趕快進(jìn)入《封印者》的異次元世界,踏上新的冒險(xiǎn)旅程吧!
原型布谷鳥64官網(wǎng)在哪下載 最新官方下載安裝地址
原型布谷鳥64怎么下載?想要比別人更加搶先搶快的玩到這款游戲,那么你獲取游戲開(kāi)測(cè)消息是關(guān)鍵,能夠獲取到第一手信息,你才能在最快的時(shí)間內(nèi)容體驗(yàn)到,原型布谷鳥64怎么下載呢?在哪里可以免費(fèi)下載?下面九游小編為你帶來(lái)兩招,輕松解決你的煩惱,告訴你在哪里可以下載原型布谷鳥64安卓2022最新版。
原型布谷鳥64快速預(yù)約/下載地址(需優(yōu)先下載九游APP):
》》》》》#原型布谷鳥64#《《《《《
點(diǎn)擊進(jìn)入九游門戶,搜索原型布谷鳥64,進(jìn)入之后你會(huì)看到一個(gè)切換下載按鈕,分別是【高速下載】和【普通下載】,高速下載可以更加節(jié)省下載時(shí)間和流量,能夠很好的解決下載耗時(shí)長(zhǎng)的問(wèn)題。如圖所示:
最直接的方法就是到九游APP進(jìn)行下載,九游APP提供海量的精品游戲下載,
在九游客戶端搜索欄中輸入原型布谷鳥64進(jìn)行搜索,點(diǎn)擊進(jìn)入到游戲?qū)^(qū)中,如圖所示:如圖所示,這樣你就不用四處尋求游戲下載包,簡(jiǎn)簡(jiǎn)單單的兩步你就可以安裝了,同時(shí)?還有大量的安卓手機(jī)游戲攻略。
九游APP下載【高速下載】?
好了,小編為大家大家提供了這兩種教程是下載原型布谷鳥64最為直接方法哦,不知道大家有沒(méi)有清楚的知道呢?想要了解更多精彩內(nèi)容,不妨多多關(guān)注九游原型布谷鳥64
雙人成行時(shí)間之門攻略 布谷鳥鐘時(shí)間之門怎么過(guò)?
《雙人成行》是一款非常講究雙人配合的解謎游戲,布谷鳥鐘關(guān)卡中的時(shí)間之門就難倒了許多小伙伴。這里給大家?guī)?lái)雙人成行時(shí)間之門攻略,感興趣的不妨來(lái)看看吧!
雙人成行時(shí)間之門怎么過(guò):
小游戲之類的我們就不提了,這里主要介紹一些地圖難點(diǎn)之類的。
第一點(diǎn),科迪用表修復(fù)碎裂的布谷鳥雕像,這樣兩個(gè)玩偶就會(huì)自動(dòng)往前走。右側(cè)會(huì)塌下來(lái),還是利用科迪的表修復(fù),隨后一起穿過(guò)。
第二點(diǎn),拉拉桿錢,小梅放在門前一個(gè)分身,隨后兩人同時(shí)拉拉桿,在拉開(kāi)的瞬間,小梅會(huì)被傳送過(guò)去,穿過(guò)門,在門的另一邊打開(kāi)開(kāi)關(guān),科迪跟過(guò)來(lái)。
第三點(diǎn),跳到對(duì)面的臺(tái)上,科迪把掛有鉤子的木桿抬起來(lái),小梅跳到對(duì)面踩開(kāi)關(guān)。
第四點(diǎn),打開(kāi)新區(qū)域,小梅站在如圖所示的位置分身,在等科迪將貓頭鷹放下來(lái)之后,就傳過(guò)去。隨后科迪將小梅運(yùn)上去,小梅則去對(duì)面臺(tái)子那里踩下按鈕,這樣下方的玩偶就會(huì)繼續(xù)前進(jìn)了。
第五點(diǎn),看到貓頭鷹雕像,科迪將其還原??梢钥吹角胺接刑ぐ澹∶氛旧先?,然后科迪松鼠踏板可以將小梅彈到對(duì)面。在到了對(duì)面科迪控制下圖的裝置,升到最高,然后小梅放分身,降下來(lái)小梅用分身來(lái)到上層,再升起來(lái)就可以達(dá)到上層了。
第六點(diǎn),需要踩3個(gè)按鈕,科迪1個(gè),小梅及其分身各一個(gè),踩下2個(gè)的似乎瞬移到分身就能完成。踏板出來(lái)后,小梅站在踏板上,科迪將其彈出去,小梅落地后踩開(kāi)關(guān),最后回合。
以上便是雙人成行時(shí)間之門攻略的相關(guān)內(nèi)容,更多該游戲的最新動(dòng)態(tài),歡迎前往九游雙人成行專區(qū)查看。